ABOUT
ABOUT
I'm Bradley - a Technical Audio Designer for interactive media, originally from Detroit, currently based in Brooklyn. I specialize in creating workflows, tools and systems to help ensure audio designers of any discipline can do their best work more confidently and creatively.
Outside of work, I'm a big hiker and try to get out into nature as much as I can. A bit tougher these days living in New York without a car, but the drive is still there!
As for games, there are too many to count that I love, but a few are especially close to my heart, and the list is always growing: Blue Prince, Deep Rock Galactic, Bloodborne, Pokémon Mystery Dungeon: Explorers of Time, and The Last of Us (both parts, but especially Part II).
I'm supporting Santa Monica Studio as a Technical Audio Designer on an unannounced project. Before that, I helped ship God of War Ragnarök (2022) as well as it's Valhalla DLC (2023) in a similar capacity.
Alongside an incredibly hard-working team, my contributions helped God of War Ragnarök garner widespread industry recognition, including a Metacritic score of 94, wins for Best Audio Design and Best Score & Music at The Game Awards, and BAFTA wins for Audio Achievement and Music, among others.
I lent my skills as a Music Designer to the development of Death Stranding 2 at PlayStation Studios Creative Arts, collaborating with Kojima Productions in Wwise as well as Decima Engine, among other PlayStation first party titles.